|Posted By||Topic » Demigod Powers playtest doc & suggested edits|
Posted: Wednesday, Dec 07, 2016 at 12:01 AM — Edited on 2016-12-07 01:09:52.0
This is the page for Kickstarter Backers to post comments on the Demigod Powers chapter.
PLEASE keep comments constructive, what we are looking for are spelling and formatting errors and rules contradictions. If you spot any of these, please post below and I'll review them and get any corrections updated on the master document.
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Here is the link to the Kickstarter Update that contains the downloadable PDF:
Posted: Thursday, Dec 08, 2016 at 2:21 AM — Edited on 2016-12-14 04:48:07.0
I'm very happy to see these, so I'll be looking through and marking where things could potentially be confusing
Some things will have clear intentions, but the interpretation could be clouded through creatively applying the rules...
One thing that I've noticed in most of these is that there is inconsistency in how bonuses and penalties to tests and saves are worded. In all cases penalties are described as -1 and bonuses as +1, but in some cases it is specified that this is applied to the rating, but not in others. Typically where it isn't mentioned is when talking about a penalty of -1 to a save (which if applied to the dice roll actually makes a save more likely to succeed). So, I propose that we either 1) have consistency in how things are worded, i.e. say '-1 penalty to the armour rating' and '+1 bonus to the armour rating', or 2) we have it defined elsewhere in the rules that penalties and bonuses to tests and saves are applied to the rating used for the test or save, not to the dice roll.
I realise that this can also be applied to the Aegyptus rules, and I have witnessed a discussion over the wording of a -1 penalty to a save, with one person arguing that it was -1 to the dice roll, so therefore they'd succeeded, when we know that this is no the intent.
I'll look at each deity separately, so there may be edits to each post as I see where there may be confusion between how powers interact with each other.
Shouldn't a penalty to Saves be a +1 and the penalty to tests be -1? I know that we all know what this means, but it is inconsistent with the application of the rules.
Perhaps wording it as a being a penalty to the rating used for tests and saves (as when a single rating iis affected) may be better?
Apollo power 4, Divine Guidance
Is the intention for the two options to be bullet points rather than justified? If not can this please be considered for ease of reading?
Apollo power 6, Light of Helios
I hate to say this, but we probably need to have all powers and spells that this negates listed in the description :-( So that means adding the Hecate power Nightfall to the list, and based on the description is Shroud of Darkness affected?
Apollo power 8, Plague
Posted: Thursday, Dec 08, 2016 at 8:48 AM
Well we are almost there. Cant wait for the book to finished. Keep up the good work Fitz and Oceanborn looking forward to your further post on this.
Posted: Wednesday, Dec 14, 2016 at 3:49 AM
Finally have time to get back to this
Power 6 - Red revenge
Posted: Wednesday, Dec 14, 2016 at 4:18 AM
See first post about bonuses/penalties, I'm only going to put the word 'bonus' or 'penalty' in the assessment if I find this inconsistency in a power from now on rather than detailing it
Power 2 - Hide
Power 6 - Pure Heart
Posted: Wednesday, Dec 14, 2016 at 4:30 AM
Power 3 - Wisdom of the Owls
Bonus and penalty
Power 5 - Sword of Justice
' and my not be used' should be 'and may not be used'
Power 6 - Call of Victory
Power 7 - Mastery of Weapons
I would expect that the model would use the weapon used to make the attack rather than a weapon of the Demigoddesses choosing, just from a background perspective. It also makes the most sense as in most cases a player is going to choose that weapon anyway (and according to the wording of this power you could technically strip a bow from an attacker, which doesn't make a lot of sense)
Note at the end should probably say 'result of a disarm attempt' rather than 'result of a disarm result' for clarity
Power 9 - Torment of the Furies
Posted: Wednesday, Dec 14, 2016 at 4:46 AM
Power 1 - Olympian Vintage
Power 3 - Dance of the Maenads
Power 5 - Twice born in Battle
Typically Demigods have 4 wounds, so it would probably make more sense to resurrect him with 4 rather than 5 wounds.
Power 8 - Song of brawl and battle