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PaulCG1969
Group: Site Member
Member Since: 08/26/2011
Member: 1573
Total Posts: 38
Posted: Thursday, Jun 12, 2014 at 8:39 PM
Well its almost summer (not a fan of summer unless at beach or pool), so I thought it would be a perfect time to work on my army list and all things cold. I am working on a 1000 point list. Just wanted some people to look it over and get their thoughts and ideas. Will add to the list later but here is my 1000 point list.

Wendigo Warband # Unit or Character Cost Equipment Total 1 Ice Witch 125 Frostbite Blade + 15 / Scepter of Ice +10 / Rune of Protection +5 / Javelin +2 157 1 Shaman 60 60 5 Master of the Hunt 80 4 Howlers +35 each (+140 total) 220 6 Warriors 22 each Javelin +2 / Two Hand Weapons +2 / (Musician +10 / Standard Bearer +10)/ rune of protection +5 206 8 Hunters 20 each Hand Weapon +1 / Javelin +2 184 8 Hunters 20 each Hand Weapon +1 / Javelin +2 184 1 Chieftan 120 Bone Armor + 4 / Hand Weapon +1 / Frostbite Blade +15 / Javelin +2 / Rune of Swiftness +4 146 30 models * ( Note - Ice Witch is with the warriors ) * 1000

Any Ideas on this?

Paul

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Id rather be lucky than good.

PaulCG1969
Group: Site Member
Member Since: 08/26/2011
Member: 1573
Total Posts: 38
Posted: Thursday, Jun 12, 2014 at 10:11 PM
Now that I see the list copying and pasting from excel does not look that good. the list should be as follows:

ice witch with frostbite blade, scepter of ice, rune of protection and javelins - 157 pts.

shaman - 60 pts.

master of the hunt with 4 howlers - 220 pts.

6 warriors with two hand weapons, javelins, and runes of protection (along with musician and standard bearer) - 220 pts.

8 hunters with hand weapon and javelin - 184 pts.

8 hunters with hand weapons and javelin - 184 pts.

chieftan with Bone Armor / Hand Weapon / Frostbite Blade / Javelin / Rune of Swiftness - 146 pts.

total - 1000 pts. (note the ice witch is with the warriors) 30 models total

this looks better

Paul

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Id rather be lucky than good.

Mordante
Group: Site Member
Member Since: 08/22/2010
Member: 1205
Total Posts: 90
Posted: Friday, Jun 13, 2014 at 6:54 PM
Looks solid. However, I believe you can only give one set of amulets of each type with 1 shaman. either your warriors or your ice witch need to switch theirs to the Runes of Fury. I'd suggest the warriors, for obvious reasons.

Not knowing what models you have available, but after a few games you might consider making the units of 8 smaller, drop a howler or 2 (not sure of points), and take an ice warrior. The added Discipline could be very helpful for one of those units, I've found.

PaulCG1969
Group: Site Member
Member Since: 08/26/2011
Member: 1573
Total Posts: 38
Posted: Saturday, Jun 14, 2014 at 9:16 PM
If the Ice Witch is attached to the warriors can they all have the same amulet?

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Id rather be lucky than good.

PaulCG1969
Group: Site Member
Member Since: 08/26/2011
Member: 1573
Total Posts: 38
Posted: Saturday, Jun 14, 2014 at 9:19 PM
Fitz / Debs I need one more Howler. (the master of the hunt only came with 3 howlers). Will individual howlers be in the online store some time soon? let me know thanks Paul

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Id rather be lucky than good.

PaulCG1969
Group: Site Member
Member Since: 08/26/2011
Member: 1573
Total Posts: 38
Posted: Saturday, Jun 14, 2014 at 9:21 PM
Mordante, thanks for the advise. Much appreciated. Paul

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Id rather be lucky than good.

Mordante
Group: Site Member
Member Since: 08/22/2010
Member: 1205
Total Posts: 90
Posted: Monday, Jun 16, 2014 at 11:06 PM
PaulCG1969 said:
If the Ice Witch is attached to the warriors can they all have the same amulet?
I believe so, but if she leaves the unit, she does not get to keep it. However, that makes me want to go look up the larger questions...can a harbinger be attached to a unit? In all the years I've played, I've never seen anyone do that, so I didn't think it was allowed. Now I need to go look...

Oceanborn
Group: Site Member
Member Since: 12/03/2005
Member: 67
Total Posts: 622
Posted: Monday, Jun 16, 2014 at 11:15 PM
Harbingers can be attached to units - it is common practice in our local meta to do this (unless harbinger is on a chariot).

Personally I don't put my Ice Witch in a unit, because I try to avoid combat with her, however it is a reasonable approach to protect her from missile fire (also I'm pretty sure she couldn't join units in the playtest book)

Tjaroy
Group: Site Member
Member Since: 12/01/2005
Member: 23
Total Posts: 423
Posted: Tuesday, Jun 17, 2014 at 1:52 AM
All Harbingers, Ice Witches and Demi-Gods have always been able to join units. It really does limit the Harbingers mobility those.

Tony

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Tjaroy the Fist of Ptah Champion of Sobek(SF05), Champion of Amun(TX05), Champion of Bast (TX05), Champion of Bast(SF06) Sasobek the Devouer of the Weak, Defender of Khepri (GenCon07), Champion of Ra(GenCon07)

Oceanborn
Group: Site Member
Member Since: 12/03/2005
Member: 67
Total Posts: 622
Posted: Wednesday, Jun 18, 2014 at 8:06 PM
It does limit mobility, however it does significantly increase survivability against missile fire {:-)}

There are risks and benefits for both putting them in a unit and running them around separately. Typically I don't go hunting provocation, so running my harbinger around in a unit makes sense and the reduced mobility doesn't have that much of an adverse impact. Additionally, being able to give armour to Aegyptian units means that your unit is more survivable.

The Ice Witch, on the other hand, I find best not attached to units, as the lack of armour on the Wendigo does make it a bit more of a risk, and with the Blizzard the risk from shooting is significantly reduced.

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