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Posted By Topic » Ideal unit size?
infinite_array
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Member Since: 01/25/2016
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Posted: Tuesday, Feb 02, 2016 at 8:23 AM
I'm a pretty new player of Wargods (actually, I'm not sure I call myself a player if I haven't actually played a game yet. How about a fan of the game?), and I'm currently working towards a 1500 point Dispossessed Warband with some Tethru and Sebeki units/characters.

I'm curious as to whether it would be better to increase the amount of Warriors in the warband's units beyond the basic 10/6 or 11/7 (to get 12/8 with a Champion), or keep my units at a minimum in order to get more units in the list.

Any advice?

Oceanborn
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Posted: Tuesday, Feb 02, 2016 at 8:19 PM
I personally only take minimum sized units with my Wendigo, but that is mainly because I don't have the figures.

Depending on what the purpose of the units is then the better size does vary. Melee units I find work best if they have at least 15/16 models (so either 14 or 15 with champion/hero). Missile units a total number of 11 (12 with a champion/hero) as a minimum is best (and the max you can have for slingers or if you plan to use them in skirmish). 25% break points are also something to consider.

Sebeki can work at 6 models, but depending on the warband larger units can also work.

One thing that you need to remember is the command limit - i.e. the number of commands that you can put out - a Ka 1 Asar harbinger can only issue 10 commands in a turn (one for each point of command rating, plus one for himself), so larger units are a way of keeping this number to a manageable level.

Perhaps have a think about this and post up a list that you think may work and I'm sure you'll get some good feedback.

infinite_array
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Posted: Thursday, Feb 04, 2016 at 10:11 AM Edited on 2016-02-04 10:12:55.0
Alright, so at 1500 points, I'm thinking:

    Asar Harbinger of Osiris (Ka 1) - Hand Weapon, Sling, Medium Armor, Shield

    14 Asar Warriors (Standard, Musician) - Hand Weapon, Medium Armor, Shield

    1 Asar Hero - Double-hand Weapon, Medium Armor, Shield

    14 Asar Warriors (Standard, Musician) - Spear, Medium Armor, Shield

    1 Asar Champion - Spear, Medium Armor, Shield

    11 Asar Warriors - Improvised Weapon, Sling, Light Armor

    1 Asar Champion - Improvised Weapon, Sling, Light Armor

    11 Tethru Warriors (Standard, Musician) - Double-hand Weapon, Bow, Light Armor

    1 Tethru Champion - Double-hand Weapon, Bow, Light Armor

    1 Tethru Master of Words - Hand Weapon, Light Armor

    6 Sebeki Warriors (Standard, Musician) - Double-hand weapons

For a total of 1499 points.

Oceanborn
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Posted: Thursday, Feb 04, 2016 at 4:28 PM
The units themselves look ok. The only problem is that this is an illegal list.

When you create a list, each unit that follows the Harbinger's god allows 1 character choice, so you have more than enough choices for the Asar, however units that do not follow the Harbinger's god (so, in this warband, the Tethru and Sebeki) only generate a single character choice. Characters include Champions, heroes, specialists, Masters of Words, Witches etc. So you have selected two Tethru characters, but only have a single unit of Tethru.

If you wanted to use exactly the same models, the easiest thing to change is to simply make your Harbinger and Asar Harbinger of Thoth rather than Osiris, which would make this list completely legal.

Otherwise you would need to drop either the Tethru Master of Words or the Tethru Champion.

Lord Erik
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Posted: Saturday, Feb 06, 2016 at 4:25 AM
I would suggest dropping the sling on the Harbinger and taking javelins instead. If you are wanting to actually use the sling, it means your Harb is going to be standing around a lot, and that seems a lot of points to make one attack per turn using a fire command.

Javelins give you some short range shooting, which you can use while on an advance command.

Why have you gone with double handed weapons and bows for the Tethru? Seems a lot of points to pay for equipment at opposite ends of the spectrum (hard hitting melee and long range).

infinite_array
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Posted: Tuesday, Feb 09, 2016 at 9:08 AM
Oceanborn said:
The units themselves look ok. The only problem is that this is an illegal list.
Ah, well. Whoops. I guess that's what I get for list-building without the book in front of me!

And I thought about double-handed weapons/bows for the Tethru just based on the fact that the models have big swords and bows, which I though was cool.

Akenatum
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Posted: Saturday, Feb 13, 2016 at 10:25 PM
I am a fan of dbl hnd weapons and bows on them, it allows them to poke at range and means if they get engaged in melee they can hit back with a bit more punch.

Ducat
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Member Since: 12/03/2007
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Posted: Thursday, Mar 24, 2016 at 12:47 PM
I field a dispossessed army, and I use a couple of 10 man units with a hero both deployed in the skirmish set up.(4/3/4). They are light armour with hand weapons, shield, and javelins. I find them very good solid dependable units. The 15 men units in standard set ups do not really gain any benefit from the extra ranks I found as by the time they tend to need the rank bonus to discipline, they have lost it to casualty numbers.

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